Again, there are a few ecologies that are unaffected by this variable. While monsters will still spawn randomly, they will do so far, far less frequently. If you set "raise_spawn_rand 10000", then that chance is decreased to 1 in 10004 (about 0.01%). This variable increases X so that the chance of spawning is decreased.įor example, if X=4, then every period, there is a 1 in 4 (25%) chance of a creature spawning (until the maximum is reached). If the number of currently living monsters is between the minimum and the maximum, then once every minute or so (the exact period is set individually for each ecology), there is a random chance, 1 in X, that a creature will spawn.
![system shock 2 enemies system shock 2 enemies](https://blogofgames.com/wp-content/uploads/2019/02/System-Shock-2-Graphics-e1550072636999.png)
Lowers the chance of a monster randomly spawning by changing the random chance from 1/i to 1/(i+).Įcologies have a maximum monster limit as well as a minimum one. If you set this variable high enough, then no monsters will be spawned automatically (though some will still be spawned randomly, see below). Now, new creatures are only automaticaly spawned when there are less than 3 living creatures that it has spawned. If you define "lower_spawn_min 1", then it will lower that minimum to 3. Example: If a given ecology has a minimum count of 4, it will automatically spawn new creatures whenever the number of living creatures that it has spawned is lower than 4. Automatic spawns happen whenever the number of currently living creatures that a given ecology has spawned drops below a defined minimum. There are two types of spawns that ecologies can generate, automatic, and random. Reduces the defined minimum monster count on all ecologies by. If a defined minimum number of monsters are present, there is a chance that a new monster will spawn. System Shock 2's ecologies look at how many monsters are in a given area.
![system shock 2 enemies system shock 2 enemies](https://raidofgame.com/uploads/posts/2020-01/1579013448_screenshot-4-system-shock-2.jpg)
For instance, there are two ecologies on MedSci1, and only one of them is affected by these variables.Īgain, some ecologies are unaffected by this, but this will shut down most of them. A few will still respawn at their default rates. Not all ecologies support these new unsupported variables.